Showing posts with label sienna. Show all posts
Showing posts with label sienna. Show all posts

Thursday, August 16, 2012

Sienna

Finally got to a point where I can call this game finished without lying too much.
The game has so many design issues I don't even know where to start, but it's still somewhat fun, albeit frustrating, and I learned a lot in the process so it wasn't just a waste of time.

Screenshots



Gameplay video


Downloads


How to play

  • Press space to jump or wall jump when touching a wall. The longer you hold the button the higher you jump. It will often be necessary to press the button for only a splitsecond.
  • Press R to restart from last checkpoint (counts as a death).
  • Press return to restart from the beginning of the level.
  • Oh, and the blue orbs are checkpoints. You're gonna need those.
  • And patience. Lots of patience.

License / credits

Sienna uses the LÖVE framework licensed under the terms of the ZLIB licence. See https://love2d.org/wiki/License for more information.
The background music is 'A Scent of Europe' by Rugar and is licensed under the CC BY-NC-ND 3.0 license.
All other assets (sprites, textures, sound effects etc.) are licensed under the CC BY-NC 3.0 licence.
All source code for Sienna with the exception of the modules TSerial.lua, slam.lua, and AdvTiledLoader are licensed under the ZLIB license.

Saturday, June 2, 2012

Project Sienna

Recently started working on a simple platformer project with the working title Sienna.
The game is basically a fast-paced "on rails" platformer, in which you can only jump and temporarily reduce your speed. The game is designed with smartphones in mind, but is developed for PC using the LÖVE framework.

Gameplay video and screenshots of first prototype



Github repositoryhttps://github.com/SimonLarsen/sienna