Thursday, August 16, 2012

Sienna

Finally got to a point where I can call this game finished without lying too much.
The game has so many design issues I don't even know where to start, but it's still somewhat fun, albeit frustrating, and I learned a lot in the process so it wasn't just a waste of time.

Screenshots



Gameplay video


Downloads


How to play

  • Press space to jump or wall jump when touching a wall. The longer you hold the button the higher you jump. It will often be necessary to press the button for only a splitsecond.
  • Press R to restart from last checkpoint (counts as a death).
  • Press return to restart from the beginning of the level.
  • Oh, and the blue orbs are checkpoints. You're gonna need those.
  • And patience. Lots of patience.

License / credits

Sienna uses the LÖVE framework licensed under the terms of the ZLIB licence. See https://love2d.org/wiki/License for more information.
The background music is 'A Scent of Europe' by Rugar and is licensed under the CC BY-NC-ND 3.0 license.
All other assets (sprites, textures, sound effects etc.) are licensed under the CC BY-NC 3.0 licence.
All source code for Sienna with the exception of the modules TSerial.lua, slam.lua, and AdvTiledLoader are licensed under the ZLIB license.