The game has so many design issues I don't even know where to start, but it's still somewhat fun, albeit frustrating, and I learned a lot in the process so it wasn't just a waste of time.
Screenshots
Gameplay video
Downloads
- Windows binary [Win x86]
- LÖVE package [Win/Linux/OS X] (requires LÖVE)
- Source code [GibHub] (ZLIB licensed)
How to play
- Press space to jump or wall jump when touching a wall. The longer you hold the button the higher you jump. It will often be necessary to press the button for only a splitsecond.
- Press R to restart from last checkpoint (counts as a death).
- Press return to restart from the beginning of the level.
- Oh, and the blue orbs are checkpoints. You're gonna need those.
- And patience. Lots of patience.
License / credits
Sienna uses the LÖVE framework licensed under the terms of the ZLIB licence. See https://love2d.org/wiki/License for more information.The background music is 'A Scent of Europe' by Rugar and is licensed under the CC BY-NC-ND 3.0 license.
All other assets (sprites, textures, sound effects etc.) are licensed under the CC BY-NC 3.0 licence.
All source code for Sienna with the exception of the modules TSerial.lua, slam.lua, and AdvTiledLoader are licensed under the ZLIB license.
Nice game! Will you make a mobile version?
ReplyDeleteVery cute game :) Good job!
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