Finally got to a point where I can call this game finished without lying too much.
The game has so many design issues I don't even know where to start, but it's still somewhat fun, albeit frustrating, and I learned a lot in the process so it wasn't just a waste of time.
Screenshots
Gameplay video
Downloads
How to play
- Press space to jump or wall jump when touching a wall.
The longer you hold the button the higher you jump. It will often be necessary to press the button for only a splitsecond.
- Press R to restart from last checkpoint (counts as a death).
- Press return to restart from the beginning of the level.
- Oh, and the blue orbs are checkpoints. You're gonna need those.
- And patience. Lots of patience.
License / credits
Sienna uses the LÖVE framework licensed under the terms of the ZLIB licence.
See
https://love2d.org/wiki/License for more information.
The background music is 'A Scent of Europe' by
Rugar
and is licensed under the
CC BY-NC-ND 3.0 license.
All other assets (sprites, textures, sound effects etc.)
are licensed under the
CC BY-NC 3.0 licence.
All source code for Sienna with the exception of the modules TSerial.lua, slam.lua,
and AdvTiledLoader are licensed under the
ZLIB license.